A portion of the taxes go into a jackpot wallet. Every week, 3 lucky Wolfs that have followed the compounding and claiming strategies will be randomly selected. Weekly amount collected in the lottery wallet will be divided between 3 winners. Amount will be finalized every Sunday 12pm and awarded the following day!
To ensure sustainability and longevity of the project, AND as an enhancement from the previous similar miner game, the Wolf Pack team has implemented a feature that would encourage/enforce Wolves to continuously compound before taking profit.
Users should compound X no. of times before they can withdraw. Should a Wolf decide not to compound or hunt more Prey using his earnings, and continuously withdraw, Wolf will be charged with a 60% feedback tax that will remain part of the contract.
In Addition, to further encourage the community to re-hunt/compound, there will be an additional 2.5% bonus for each compound action that the user will do, which can stack up to 25% for 10 consecutive times / 5 days. By doing so, this will ensure the long term potential profit of every investor.
The best strategy that the team can recommend is to re-hunt/compound for 6 days and Eat Prey 1 day a week. This will increase the users investment at the same time increasing the daily yield earnings. This strategy has already been tried and tested by several project and is proven effective.
High Risk! Funds that are used to initially hunt prey (including re-hunt) cannot be withdrawn, however your Wolves will indefinitely work and find hunt Prey for you. Please use the application at your own risk.
The Wolf Pack is a decentralized application built on the Binance Smart Chain. The object of the game is to hunt more Prey sooner and more often than other players. This in turn earns you more BUSD faster. These Wolves work for you tirelessly, giving you a daily average of 8% of your Wolves' value.
The daily percentage return depends on players' actions that are taken within the platform that impact the Wolves's efficiency rate. The farming efficiency rate rises and falls as users buy Wolves, re-hunt your earnings and sell your Prey for BUSD.
Once Wolves are Bought, they cannot be sold, and the investment made to re-hunt them (either through hunt or re-hunt) cannot be taken back. However, once bought, Prey will not stop producing yield.
The Wolf Pack has several anti-dumping and anti-whale measures in place to ensure the longevity of the project. These measures include maximum deposits, as well as a cutoff time AND a cooldown time for withdrawals.
The cutoff time is the amount of time it will take for your "cart" to be full of rewards. Once the bag is full, it will stop filling until you've taken some action in the game. This is to prevent whales from letting their rewards accumulate for a long time, and removes the false impression the contract value is going up when most of it is rewards the whale is waiting to withdraw at once.
The withdraw cooldown time is the amount of time one has to wait before they can make another withdrawal. This also prevents the contract balance from decreasing in value too fast. If the team decides it's necessary to protect the contract balance, this time period can be adjusted to slow down the rate of withdrawals, but it can only be set to a value less than or equal to 24 hours (per contract rules).
The compound count is the number of times the user has compounded. By default, the required compound count by the platform is 5, meaning the user will have to compound 5 times(compound once every 12 hours) before they can withdraw without the feedback tax of 60%. This feature in essense will ensure the longevity and stability of the project.
To reward users who compound, there is a bonus when you re-hire your daily Prey earnings instead of selling them. The bonus increases 2.5% every 12 hours that you compound without withdrawing (25% max after 5 days). This incentivizes the user to compound more often, which will help boost the farms efficiency rate in the long run. To be able to utilize the re-hire bonus feature, the player must not compound before the provided timer reaches 00:00:00.
For the players who choose to not play the game and only sell, there will be a 60% tax on those sells that will stay in the contract. If the player makes two or more consecutive sells, this tax will be applied. The only way for the user to not pay the 60% tax is to compound 5 times before making another withdrawal.
This platform work similarly to a financial market, where an asset has intrinsic value that is relative to the supply or demand of said asset. Wolves are purchased with a pre-determined currency at a price relative to the Wolves's current mining efficiency rate. After the Wolves are purchased, they go to work for you right away to give you the best yield on your investment possible, for as long as possible. Just as any other asset bought and sold on an open market, the price of a Wolves will fluctuate over time, as will the mining efficiency rate, as you and other players recruit Wolves, compound earnings and sell earnings. To put it plainly, the more demand for the Wolves, the more they will increase in value and the more yield they will produce. Inversely, when the demand decreases, so will the value of the Wolves and their daily return on investment.
The main difference between a this game and a traditional financial market is that a recruited Wolves cannot be sold, only the value they provide can be sold. As the players of the game as a whole compound their earnings and make new deposits, the game efficiency rate will stay relatively constant, but the moment players start to sell more than they are compounding, the efficiency rate will begin to drop as to preserve the TVL and longevity of the game.
The best strategy that the team can recommend is to re-hire/compound for 6 days and Eat Prey 1 day a week. This will increase the users investment at the same time increasing the daily yield earnings. This strategy has already been tried and tested by several project and is proven effective both for the short and long term.